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All events will now be using RgA Rules in conjunction with the Rules of Golf by the USGA.

Do you have trouble reading, understanding, and applying the Rules of Golf by the USGA®?

Do you think that some of their rules are too strict?

If so, start playing by official RgA Rules.  They promote speedy play, they eliminate unfair lies, and they make golf a little bit easier and much more enjoyable.  The game of golf is hard enough.  Why play by rules that make it harder & slower?


Join the Revolution


Play fast and have fun.  

9 holes = 2 hours or less


Email me at for a PDF version of the rules.

The .pdf is great to have on your phone in iBooks for on-course access.



Rule 1 - Breakfast Ball

Why ruin your entire day with a bad first shot?

Every player has the option to hit a second tee shot on their first hole of the day. 

However, if you choose to hit a second tee shot, you MUST play it.  You are not permitted to play the best one of the two.


Rule 2 - Improved Lies

“Lift, Clean, and Place” will be permitted everywhere. Every player is permitted to place their ball on the best spot, within 6" of where their ball was at rest.  

However, there are three exceptions to Rule 2:

(1) You may NOT change your cut of grass.

(2) You may NOT move your ball if it improves your "Line of Sight" or "Line of Swing".

(3) NO-TOUCH in bunkers, unless you are in an un-raked footprint, an erosion crevice, or soaking wet sand.

This rule eliminates CHEATING.  "Fluffing" their ball when nobody is looking is the #1 way cheaters gain an advantage.

NEW:  You may move your ball from the collar of rough around the putting green, but no closer to the hole.


Rule 3 – Lost Balls and OB

If your ball is lost or unplayable in a staked "penalty area", non-staked woods, weeds, or deep grass,

-OR-   if it is Out of Bounds,


You must ADD a penalty, then:

(1) re-hit from the original spot,

(2) drop within 2 club lengths of the point that the ball ENTERED the "penalty area" or OB, or

(3) drop on a line that keeps that point directly between your ball and the hole, going back as far as you want.

Remember, it is where the ball ENTERED the area, not the total distance the ball traveled.


For non-staked areas, you should use the outer-most tree trunks as stakes (or the change of the cut of the grass) to determine the "penalty area".  You get relief from over-hanging limbs, however, you do not get relief from trees further down the tree line.


Also, if you lose your ball due to high grass, darkness, stuck in a tree, ricochet off of a tree branch, etc…, to speed up play, you may drop as near the spot, verified by other players, that your ball ricocheted from, or was last seen or suspected to be.  You must ADD a penalty.


Exceptions to Rule 3:

   (1) Plugged Balls  

   (2) Leaves

   (3) Thick Rough along fairway

   (4) Taken by Someone

If your ball can't be found due to one of these 4 reasons, and your foursome agrees that it DEFINITELY should have been found, you may drop in the area that your ball was believed to be WITHOUT penalty.

However, if it is possible it’s in a "penalty area", you must add a penalty.


Rule 4 - Accidental Contact 

There is no penalty for accidentally striking your ball during a practice stroke or at address.  Replace the ball & continue.


Rule 5 - Root Rule 

You may take relief from roots along the ground, but not the roots that grow upwards and are connected to the trunk.


Rule 6 - Touching a Bunker

There is no penalty for touching the surface of a Bunker.  You may touch your club to the sand at address.  However, you may NOT take practice swings, test the surface of the bunker, or excessively depress the sand behind the ball, as to gain an advantage by making the ball much easier to hit.


Rule 7 – Information Sharing

To speed up play, discussion of yardages and club selection between players is encouraged.


Rule 8 - Man Made Objects 

If you hit your ball near a man-made object (a post, a bench, an OB fence, a garbage can, a cart path, etc…) you may take complete relief.  You may take relief if the object hinders your stance, swing, or line of sight.  You are to  move your ball to the spot that is the NEAREST point of complete relief.

Note:  This rule includes all decorative flower beds.


Rule 9 - Wrong Ball 

There is no penalty for hitting the wrong ball once.  Replace it and proceed with the correct ball.  However, if you hit the wrong ball 2 consecutive shots, you must finish with it, count your strokes, and ADD A PENALTY.  Please be mindful of holding-up play and fix any errors as quickly as possible.


Rule 10 – Equipment 

Any commercially available club or ball is acceptable for play.  Also, the player may swap-out any club when they are at the turn, or swap-out their ball at any time during play.  However, you may not have separate balls for Driving and/or Putting, continually switching between the two.


RgA Rules for Scrambles 

Players should mark the spot of the ball that they choose to play.  Then, each player may place their ball within one club length of the marked spot, no closer to the hole.  You MAY change your cut of grass, and/or move it out of water or from Out of Bounds, if it is close enough.  However, you may NOT move it out of bunkers, but you may move it one club-length in the bunker and give yourself a perfect lie.  No BREAKFAST BALLS in Scrambles.


RgA Rules for Shambles 

Everyone hits their tee shot. Then, each player has the choice of playing-in from any tee shot in their group.  Not everyone has to play from the same tee shot.  Once you select the tee shot you want to play from, you will play your own ball until it is in the hole, according to RgA rules.  No BREAKFAST BALLS in Shambles.


RgA Tips for Speedy Play

1. Don't always mark your ball on the green. Only mark when you are in someone's way or have to clean your ball.

2. Putt-out, whenever possible, instead of always marking and waiting. Excessive marking of balls really slows down play.

3. Always know when you are next. Be ready to play when it is your turn.  Prepare to hit your shot while waiting.

4. Play "Ready Golf" and hit. Don’t always observe “Honors” on the tee or wait for players behind you if they aren’t ready to hit.

5. Always watch your playing partners’ shots and help them search for their ball when lost.

6. Limit your time at the turn to getting supplies and/or using the rest rooms.  Eat while playing, not while stopped at the turn.

7. Use Smartphone apps, GPS devices, or laser range-finders for assessing yardages.  

8. Tee it forward. Play from the appropriate tees for your skill level.  Hitting Driver then Wedge all day can be really fun.

9. When sharing a cart, whenever possible, drop off your partner at their ball with their club then go to your ball and hit.  You can meet up after.


RgA Guide to Golf Etiquette

Dress Code

- Always check with the course in advance, but denim blue jeans aren’t a good idea.  Wear khakis, slacks, or Bermuda style shorts.

- Collared shirts are best, however, nice collarless shirts (not t-shirts) are typically fine at public courses.

- Sleeveless shirts are acceptable for women golfers only.

- Soft spike golf shoes or sneakers are the norm.  Most courses do not allow metal spikes anymore.

Tee Times

- Arrive at the golf course 30 minutes prior to your tee time, check in at the pro shop upon arrival, and be at the first tee 10 minutes before your tee time.

Speed of Play

- Always keep up with the group ahead of you.  Remember, golf is much more enjoyable when played in 4 hours or less.  If you are unable to keep pace, please allow faster groups to play thru.

- Carry an RgA rule book for quick and easy reference when needed.


RgA Rules for a Single Foursome Skins Game

Groups should play two separate games in an 18-hole round.  They should play a Front 9 Skins Game and a Back 9 Skins Game by the following rules:

PAR or Better to win a Skin. No Carry-overs.

Whoever earns the most Skins WINS the game and collects from the 2 players with the least amount of Skins.

2nd place = No Pay.  If 2 tie for 2nd place, they split the No Pay and pay Half each.

Everyone that ties for the least amount of Skins pays the full amount.

If 3 tie for 1st place, the game is nullified.